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    An In-Depth Guide to Blender Minecraft Animation

  • 1

    Place all objects in your animation.Make sure you have all objects you want to include in your animation imported into your scene.

    Place them where you want them to be at the start of your animation.

    • Make sure you have the camera aiming at your scene.
  • 2

    Enter how many frames you want to include in your animation in the timeline. The timeline is the panel at the bottom of the Blender 3D.

    By default, it starts at Frame 1 and ends at Frame 250, which produces about 8 seconds of animation at 30 frames per second. If you want more frames, click End 250 in the upper-right corner of the timeline panel and enter how a different number.

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  • 3

    Place the playhead at the start of your animation. The playhead is the blue line in the timeline panel. This represents which frame you are currently on. Place the playhead at Frame 1 at the start.

  • 4

    Click the record icon to turn on auto keyframing. It's the icon with the circle above the timeline panel at the bottom of Blender.

  • 5

    Grab and place a